OK. being critical here because I figure critical appraisal is more helpful than stroking your ego.
The chromatic scale is nonsensical. Name the various states, rather than giving them colours - they feel arbitrary as is.
Stats - you've created a system where combat is the main concern, and most things outside of that are handled with handwaves and roleplaying.
So why have you created a kinda arbitrary, aguely abstract combat system when plenty of other systems that do similar already exist?
I don't think you'll get off the ground with this as a published thing. Running it for your buddies and spreading it around the internet for free is great, but you're looking at a niche where there are already both better generic systems and better specific systems.
Now, I'm going to point at our good friend Viral. He's been making games and doing the roudns on the 'chans for ages, and he started out throwing ideas in plaintext at boards and saying "I think this is cool". He moved on to creating simple PDFs that sum everything up and distributing those for free. Great! We told him to try selling stuff, and he went "Nah, I don't think so" for a while before we convinced him to use some print-and-distribute services (lulu, I believe). Nowadays, everyone's looking at kickstarter success stories and saying "Yeah, I can do this too!"
Kickstarter is great if you have a near-finished product that will sell, but don't have the money to get it from "The idea is all done but the distribution, produciton and advertising is beyond me" to "the book/game/dragon dildo is in a box on your doorstep"
To be frank, I do not think Centra will sell. I do not think it will get enough money for you to turn it into a successful product, because the RPG market is not kind to small, light systems with no IP to help them sell.
The chromatic scale is nonsensical. Name the various states, rather than giving them colours - they feel arbitrary as is.
Stats - you've created a system where combat is the main concern, and most things outside of that are handled with handwaves and roleplaying.
So why have you created a kinda arbitrary, aguely abstract combat system when plenty of other systems that do similar already exist?
I don't think you'll get off the ground with this as a published thing. Running it for your buddies and spreading it around the internet for free is great, but you're looking at a niche where there are already both better generic systems and better specific systems.
Now, I'm going to point at our good friend Viral. He's been making games and doing the roudns on the 'chans for ages, and he started out throwing ideas in plaintext at boards and saying "I think this is cool". He moved on to creating simple PDFs that sum everything up and distributing those for free. Great! We told him to try selling stuff, and he went "Nah, I don't think so" for a while before we convinced him to use some print-and-distribute services (lulu, I believe). Nowadays, everyone's looking at kickstarter success stories and saying "Yeah, I can do this too!"
Kickstarter is great if you have a near-finished product that will sell, but don't have the money to get it from "The idea is all done but the distribution, produciton and advertising is beyond me" to "the book/game/dragon dildo is in a box on your doorstep"
To be frank, I do not think Centra will sell. I do not think it will get enough money for you to turn it into a successful product, because the RPG market is not kind to small, light systems with no IP to help them sell.