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Yeah, I'm designing a GSG where you control a city-state in Europe. I need some help for making combat both fun and intelligent.

Does this sound fun?
A unit is made of 1000 men. A battle happens when one unit or more fights another unit. Fighting works in the following way: 1d6 is rolled for each unit in the battle. Then, in the tactical phase, there is an RPS type thing: shock, flank and strike. Shock beats flank beats strike beats shock. If, say, Milan and Dortmund are fighting, each with three units, and they roll the same, but the Milanese general draws flank, and the Dortmund general draws shock, the Milanese general will lose that battle. Once forces have been reduced to one defeated unit, the general is given an option: fight on for glory or flee. If they fight on, then the battle continues as normal, but per-100 troops. Here, only 1000 or fewer can fight the deafeated 1000 (to make it fairer). When a roll is cast, the men defeated die. (Unlike in wider battle, where they are injured/incapacitated/unable to fight/dead, depending on as of yet undecided options. )


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